A new update is coming soon


LEVELS

I'm updating how the system manages levels.

Before the selected level was opened directly, now there will be a loading in order to lighten the load.

Another thing, for example, the menu and the main level, even though they had the same background, were two levels, while now everything will be loaded in a persistent level and will have separate sub-levels (such as environment and objects) using streaming levels.

This should in theory also lighten the final package, having fewer levels and easier access to heavy levels.

CODE

This is perhaps the most boring part, but still important.

In the code, macros have been added, in order to narrow the code and not have duplicate code.

In general, various utilities have been added that can also allow the load on the code to be lightened, by calling micro/macro functions already written instead of having hundreds of lines of code repeated in various functions/classes

In addition, debug messages have been added, to allow developers (for now, myself) to go and fix problems more easily.

FIXES

I'm also fixing various general problems, thanks also to the already mentioned utilities in the "code" section, but I can't and don't want to make a list of things, since "I live my life a quarter mile at a time" - quote.

That is, I check step by step every problem that could be there and pop up, but also because with every movement I make with the code I could have to fix something else.

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